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game-development

A collection of 4 posts

game-development

Time to Go the Distance

Going the Distance with Babylon.js is the new book I've been working on, available for pre-order now. The book will demonstrate how to build a simulation-game hosted within a web application that can be installed and published to app stores.

games

GravWell

In GravWell, players must navigate their ship around a stellar system while avoiding unplanned "lithobraking" - crashing - contact with any of the celestial bodies. Armed with powerful engines and a gravity map, players must find their way to safety.

infestation

World design considerations in mobile touch games, part 2

Creating a UI feedback and interaction paradigm In part 1, I discussed how the mobile platform factors into the world design for touch applications. To give players the best experience with Infestation, I

infestation

World design considerations in mobile touch games

Problem overview One of the major design considerations for Infestation was how big to make the game world. Many early (and successful) games in the tower defense genre set the world size equal

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