design To the drawing board! This is part 2 of ?? in a series that goes behind the scenes of the PostcardApp. In Part 1, I gave an overview of how the PostcardApp came into being, and discussed the
infestation Gesture input in Infestation One of the things I was most excited about getting into Windows Phone 7 was the opportunities that touch input provides. In my upcoming game, Infestation, I've made making full use of single
infestation World design considerations in mobile touch games, part 2 Creating a UI feedback and interaction paradigm In part 1, I discussed how the mobile platform factors into the world design for touch applications. To give players the best experience with Infestation, I
infestation World design considerations in mobile touch games Problem overview One of the major design considerations for Infestation was how big to make the game world. Many early (and successful) games in the tower defense genre set the world size equal
design Modeling game state using a Marble Diagram There’s a little concept I’m playing around with, and I’m not sure if it’s going to work. The story behind it will take up a post of its own,