azure Tools for building a modern software platform in Azure Right now is a very cool time to be in the business of making software. The latest set of tools are more powerful and accessible than ever, allowing more people than ever before the power to make their dreams a reality.
update A Ghostly Site update If you've been to the previous incarnation of this website, you'll notice that it suddenly looks a bit... different. That's because I'm in the process of moving over to the Ghost publishing platform
thatconference That Conference 2014 I've just arrived in Wisconsin at That Conference - looking at session lists and events sessions while waiting to check-in made me look forward to everything even more! There's so many different sessions
notice Fixed: emails bouncing due to dns fail If anyone has had issues with emails addressed to the liquidelectron.com domain, I've just put into place a change to my host's DNS records to get them aligned with my Exchange Online
VS2012 Node.js Project Template Following up on an exchange Chris Powers and I had earlier today at That Conference, I threw together a quick and dirty project template for VS 2012 (RC) to create a new node.
code Slides and code from my CALMUG talk As promised, here are the slides and demo code from my talk last night at the Chicago ALM UG. Get the code for the Conway Life SpecFlow demo Download the slides here Special
speaking Mark your calendars Just so you all know, Your Humble Correspondent (that's me!) will be presenting on SpecFlow at the June 13th meeting of the Chicago Visual Studio ALM User Group. Meeting details: Date: June 13th,
update What I've been up to lately I've been very preoccupied the last few weeks working on a few things these past few weeks. There's been so many different disparate things going on it's sometimes hard to keep track of
infestation The Fauna of Infestation Infestation is the first release for Liquid Electron. The dimly-lit kitchen was silent, except for the scratching sounds of chitinous legs on the smooth linoleum. Flashes of lightning reveal a tasty muffin under
azure The PostcardApp origin story When I go on vacation to different places, I snap a lot of photos of scenery – mountains, rock formations, etc. When I got into playing Skyrim, I so enjoyed the landscape that
design To the drawing board! This is part 2 of ?? in a series that goes behind the scenes of the PostcardApp. In Part 1, I gave an overview of how the PostcardApp came into being, and discussed the
news PostcardApp 1.0 nearing release! Anyone keeping score at home (and I know there’s just scads of you out there!) may have noticed the build numbers busily revving on the PostcardApp’s implementation site in the last
postcards Curious to learn more about postcardsfromskyrim? I've just put up a page with a technical listing and overview of the PostcardApp running at postcardsfromskyrim.net. I'll try to keep that page updated as I get more content up and
infestation Gesture input in Infestation One of the things I was most excited about getting into Windows Phone 7 was the opportunities that touch input provides. In my upcoming game, Infestation, I've made making full use of single
infestation World design considerations in mobile touch games, part 2 Creating a UI feedback and interaction paradigm In part 1, I discussed how the mobile platform factors into the world design for touch applications. To give players the best experience with Infestation, I
infestation World design considerations in mobile touch games Problem overview One of the major design considerations for Infestation was how big to make the game world. Many early (and successful) games in the tower defense genre set the world size equal
design Modeling game state using a Marble Diagram There’s a little concept I’m playing around with, and I’m not sure if it’s going to work. The story behind it will take up a post of its own,
code Gotcha again! Workarounds for ASP.NET MVC 4 Beta issues The postcardsfromskyrim.net implementation of the postcardApp has been invaluable in getting down to the nuts and bolts of the new ASP.NET MVC 4 Beta and WebAPI. While in the midst of
ddd Sometimes a pretty picture is all the excuse you need to start coding I’m pleased to announce the release yesterday of my latest project – Postcardsfromskyrim.net! This website is a project that I gave myself to both to sharpen my skills through practice,
animation Silverlight spritesheet animation preview tool now available 3/5/2012: The tool is temporarily down on account of some maintenance. This post will be updated when it is again available Ever wanted to just quickly see what a spritesheet's animation
infestation Infestation is progressing nicely Yesterday I put in a solid day of work on Infestation, and I was able to get a lot done. In addition to getting the build overlay interface cleaned up quite a bit,
infestation Gone for a while, but here's a gift I'm leaving on vacation for the next two weeks or so tonight (actually, a bit earlier since this is a scheduled post), so things will be quiet here for a bit. In the
Upgrading an Azure hosted Orchard install from 1.0 to 1.1 Last night, I finished upgrading this site from Orchard 1.0 to Orchard 1.1 (yay!). As such things go, it could have gone a lot worse, but it also took a long
reactive extensions Solving problems with Compiler-as-a-Service Picture the Problem Ever been in one of those situations when a solution almost seems *too* easy? That’s how I felt recently when I integrated Roslyn’s scripting engine into at an
community Keep your //Build, I want an Idea Many people in .NET-land attended or have been reading about from afar (like me) the //BUILD conference, where I’m told that attendees got hooked up with a shiny new tablet computer