What I've been up to lately
I've been very preoccupied the last few weeks working on a few things these past few weeks. There's been so many different disparate things going on it's sometimes hard to keep track of everything! Here's a list of what I've been working on:
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There's an interesting story that has come out of the CQRS journey project around discovery, comprehension, and visualization of messaging flows. Stemming from some pains encountered while working on the code, the MIL project and tools aim to help developers focus on relevant code interactions while shielding devs from information overload. You can find the site here. More will be posted on this subject shortly, so stay tuned!
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Roslyn compiler-as-a-service is really neat and fun to use, with a whole lot of potential. I've been using it extensively the last couple of weeks, and I'll be sharing some of the insights I've gained from it.
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The PostcardApp hasn't disappeared - as a single-person team, production schedules are as simple as they are difficult to manage. They're simple because logistics are easy with one person. They're hard because prioritization becomes extremely important.
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My work with the Reactive Extensions in XNA isn't done yet either. PrincessCatcher isn't going to finish itself, and I have yet to find out how/whether Rx has a place in XNA games.
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This website is in major need of some overhauls as well. Maybe you’ve noticed that posts don’t seem to be appearing in the correct order or with correct dates? I'm about a year behind the latest release of Orchard CMS, and there are a whole slew of features/elements I'd like to incorporate into the site as well as other upgrades to get the site experience where I think it needs to be.
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Infestation is currently on a production hold. It's a project that I am committed to finishing, but finishing in a way that I can be proud of. Until I have resources in place to do that, it's going to take a lower-priority in the production queue.
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The various and sundry projects that I've been exploring, but that don't have a spot in the backlog. This includes 2 game concepts, 3 mobile apps as well as 2 Kinect-related concepts.
Now it's back to work before my brain's task master, which I call 'The Bos'un' (definition), has at me with the cat o' nine tails.